Battle Points: 5
Master Points: 25
Classification: Starter Pokémon
Ability (Active): Whenever the outcome of the move dice is 6, you may change the outcome to 1.
Charges: Unlimited
Evolutionary Chain: Cleffa > Clefairy > Clefable
Capture Location: Evolve Cleffa
Rules and Tricks: Use this ability to land on desired tiles or to just move slower. This ability can be combined with other abilities like Crobat. If you throw 3, you may double the outcome and then change the outcome to 1.
Trivia: Originally, trainers who picked Cleffa as their Starter Pokémon could start with an additional Pokéball, and its ability allowed you to rethrow the capture dice once per turn.